The Sledge model rendered in 3D Studio Max. This is the character selection icon I used in the game.
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Another shot of Sledge in game.
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A shot of the Bevonne Model with another skin.
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The original Bevonne model.
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An earlier model attempt called Meek.
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Another shot of Meek in a different pose.
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An early concept illustration for the enforcer model.
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The enforcer model, using basic polygons.
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